Map GameState to a label with a switch expression.
Use a switch expression on an enum:
```csharp
enum GameState { Menu, Playing, Paused, GameOver }
```
Given `GameState s = GameState.Paused;` produce a string with a switch expression that returns "Menu" / "Playing" / "Paused" / "Game Over!". Print it.Sign in to save your code and track progress across devices.