Player + Enemy + Update(deltaTime) + score + game over.
Bring it all together — a minimal text-mode game tick.
```csharp
class Player { public int HP { get; set; } = 100; }
class Enemy { public int Damage { get; init; } = 5; }
class Game
{
public Player Player { get; } = new();
public List<Enemy> Enemies { get; } = new();
public int Score { get; private set; }
public bool IsOver => Player.HP <= 0;
public void Update(float deltaTime)
{
foreach (var e in Enemies) Player.HP -= e.Damage;
Score += (int)(deltaTime * 100);
}
}
```
Then in your driver: create a Game, add 2 enemies, call `game.Update(0.5f)` 5 times in a loop, and print the final HP, Score and `IsOver`.
This is the same shape every Unity / MonoGame / Godot loop has — stripped down.Sign in to save your code and track progress across devices.